⼀个python游戏源码
#finalPyPong.pyimport pygame,sys
class MyBallClass(pygame.sprite.Sprite):
def __init__(self,image_file,speed,location=[0,0]): pygame.sprite.Sprite.__init__(self)
self.image = pygame.image.load(image_file) self.rect = self.image.get_rect() self.rect.left,self.rect.top = location self.speed = speed def move(self):
global points,score_text
self.rect = self.rect.move(self.speed)
if self.rect.left < 0 or self.rect.right > screen.get_width(): self.speed[0] = -self.speed[0] if self.rect.top < screen.get_height(): hit_wall.play() if self.rect.top <=0 :
self.speed[1] = -self.speed[1] points = points + 1
score_text = font.render(str(points),1,(0,0,0)) get_point.play()
class MyPaddleClass(pygame.sprite.Sprite): def __init__(self,location=[0,0]):
pygame.sprite.Sprite.__init__(self)
image_surface = pygame.surface.Surface([100,20]) image_surface.fill([0,0,0])
self.image = image_surface.convert() self.rect = self.image.get_rect() self.rect.left,self.rect.top = locationpygame.init()
pygame.mixer.init()
pygame.mixer.music.load(\"bg_music.mp3\")pygame.mixer.music.set_volume(0.3)pygame.mixer.music.play(-1)
hit = pygame.mixer.Sound(\"hit_paddle.wav\")hit.set_volume(0.4)
new_life = pygame.mixer.Sound(\"new_life.wav\")new_life.set_volume(0.5)
splat = pygame.mixer.Sound(\"splat.wav\")splat.set_volume(0.6)
hit_wall = pygame.mixer.Sound(\"hit_wall.wav\")hit_wall.set_volume(0.4)
get_point = pygame.mixer.Sound(\"get_point.wav\")get_point.set_volume(0.2)
bye = pygame.mixer.Sound(\"game_over.wav\")bye.set_volume(0.6)
screen = pygame.display.set_mode([0,480])clock = pygame.time.Clock()
myBall = MyBallClass(\"wackyball.bmp\",[12,6],[50,50])ballGroup = pygame.sprite.Group(myBall)paddle = MyPaddleClass([270,400])lives = 3points = 0
font = pygame.font.Font(None,50)
score_text = font.render(str(points),1,(0,0,0))textpos = [10,10]done = False
while 1:
clock.tick(30)
screen.fill([255,255,255])
for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit()
elif event.type == pygame.MOUSEMOTION: paddle.rect.centerx = event.pos[0]
if pygame.sprite.spritecollide(paddle,ballGroup,False): hit.play()
myBall.speed[1] = -myBall.speed[1] myBall.move()
if not done:
screen.blit(myBall.image,myBall.rect) screen.blit(paddle.image,paddle.rect) screen.blit(score_text,textpos)
for i in range(lives):
width = screen.get_width()
screen.blit(myBall.image,[width-40*i,20]) pygame.display.flip()
if myBall.rect.top >= screen.get_rect().bottom: if not done: splat.play() lives = lives - 1
if lives <= 0: if not done:
pygame.time.delay(1000) bye.play()
final_text1 = \"Game Over\"
final_text2 = \"Your final socre is: \" + str(points) ft1_font = pygame.font.Font(None,70) ft1_surf = font.render(final_text1,1,(0,0,0)) ft2_font = pygame.font.Font(None,50) ft2_surf = font.render(final_text2,1,(0,0,0))
screen.blit(ft1_surf,[screen.get_width()/2 - ft1_surf.get_width()/2,100]) screen.blit(ft2_surf,[screen.get_width()/2 - ft2_surf.get_width()/2,200]) pygame.display.flip() done = True
pygame.mixer.music.fadeout(2000) else:
pygame.time.delay(1000) new_life.play()
myBall.rect.topleft = [50,50]
screen.blit(myBall.image,myBall.rect) pygame.display.flip() pygame.time.delay(1000)